Relaunch is Live!





Hello everyone, the relaunch is live at last!


Thank you for your continued support, your patience and help with the public test builds. The biggest and most significant changes since the game’s initial launch have been in the making for 8 months now! You will find features such as all new gameplay mechanics, increased emergent storytelling, a new progression system, better feedback overall and updated visuals and much more.

If you have played the game before your saves will be overwritten, the changes are too big to keep them, we apologise for this.

During the coming week we will be ready to issue hotfixes for any critical bugs and during January we will iron out less bothersome problems. The more bug reports we get in the better. And if you like the game please write us a positive review, thank you.


Enjoy the relaunch. :)
//Martin & ECS Team



Version 1.8 - 13th December, 2018

New Features
• Teachings are various tasks that awards Wisdom
Points.
• The Book of Learning is a tech tree that allows
for an individual playstyle. Spend Wisdom Points
gathered from completing Teachings to unlock
words for the Word Tablet, insights and monuments.
• Follower associations build up over time. Followers
interpret commandments based on these associations.
Some of these associations can make your work as
a god difficult. However, you are able to spend
influence in order to make your followers forget
associations.
• Water consumption UI added to give you information
about what is the cause of water consumption on
islands.
• The Chronicler now acts as a guide. You are now
greeted by the Chronicler when starting a new game
and when loading a game.
• Fortunes system added. Sometimes during play a
fortune or misfortune strikes, causing trouble or
aiding your followers.
- They are designed to affect the current state of
the world and challenge your playstyle.
- They grow more powerful throughout a game
session.
• When saving or ending a game you get the opportunity
to give your world a name. What is your journey
called?
• Follower now have thoughts that will help you
understand them. You can more easily find out why
they do or do not perform some actions.
• City doctrine system entirely reworked. Instead of
following one of six doctrines, cities now have
several traits, one for each city need. This results
in more varied city personalities. Cities judge your
commandments based on these traits.
• Follower/City needs are made easier to understand.
With this change comes the removal of follower
happiness. Instead of happiness, if some needs are
not met they cause followers to be frustrated in
different ways. This makes some needs more important
to fulfill than previously.
• Monuments have been reworked. Followers now celebrate
you through their monuments by holding festivals in
their city. During the festivals, each monument type
gives a unique bonus to cities who have built them.
Monuments are unlocked via the Book of Learning.
• City follower cap is increased over time. Cities start
with a follower cap of 3. It can be increased to 6 by
completing certain requirements.
• As cities grow, walls are built in and around them.
This should give a bigger sense of progression when
expanding cities.
• Followers that die enter the underworld and you can
now hear their tale before they walk off into the
distanceand remain there forever. You are also able
to view common death causes.
• Added more feedback for when faith decreases by not
having any commandments present in the Commandment
Tablet.
• Added save screen.
• Followers are now able to praise their surroundings.
This helps them raise city needs.
• Added the Praise and Don’t Praise verbs.

Overhauls
• Commandments no longer has a list of associations tied
to them. Instead, commandments are interpreted and
changed over time based on how your followers have
associated words and verbs together. Your followers
will interpret commandments less often if they are
faithful and more often if they are faithless.
• The tutorial is reworked to account for all new
features and changes.
• Information panels, accessed through information buttons
throughout the UI have been reworked. In them, all
features of the game are explained in detail.
• The Diplomacy Popup is reworked. Instead of showing all
diplomatic relations on a global scale, you are now
able to see relations on a city to city level.
Diplomacy lines still exist to help see the global
state of diplomatic relations between cities.
• Diplomatic relations have been tweaked and balanced.
• Many new sound effects have been added and some old
sound effects have been replaced.
• The menu bar at the top of the screen is reworked.
• Moved the world overview button from the menu bar to
the mini-map.
• The City Popup is reworked.
• The World Overview has been reworked to account for
the new and changed city features.
• The Commandment Tablet has been changed a bit.
- The size of the tablet is increased.
- Added forgotten commandments tab.
- You can view the history of each commandment and
how they have been changed, step-by-step, from when
you proclaimed them.
• Removed blessing of commandments.
• Mini-map navigation and display has been improved.
- The size of the mini-map is increased.
- Zoom is dependant on island count.
- Mouse click precision has been improved.
- Cities are now visible as dots in the mini-map.
- Video clips are played when fortunes trigger.
• Calendar size increased. The current season is now
displayed in the calendar octagon, making it visible
when the calendar is both expanded and contracted.
• The words for War, Alliance and Trade have been
reworked into verbs instead. This should give you
better control of diplomatic relations.
• City nameplates have been reworked. They now display
faith level and follower cap.
• The water shader has been improved.
• The story builder texts have been reworked.
• The underworld visuals have been updated.
• Texts and tooltips throughout the UI have been
overhauled.

Other

• The city need Food has been renamed to Sustenance to
avoid confusion between it and a city’s food storage.
• Removed doctrine advisors from the underworld.
• Removed the Happy and Unhappy words.
• Removed the Word Discovery feature. It is replaced by
the Book of Learning and Teachings features.
• Saves are not compatible with old versions of the game.
• As needs change, small notifications are displayed over
followers heads.
• Influence has been rebalanced to give it more value to
you as a player.
• Ore amounts of Metal, Gems, Gold and Obsidian have been
rebalanced to hold more resources.
• Added midwives that deliver children to followers when
they are ready to have a child.
• Migrating across the ocean no longer requires a harbour.
Followers now walk to the coast and build a boat before
migrating across the ocean.
• The time spiral has been improved slightly.
• Added more clear feedback to the Word Tablet when placing
a condition word that has no targets, making the
potential commandment not affect anyone.
• Cannibalism motivation has been rebalanced.
• Added murder motivation threshold to followers, delaying
their killing of each other. It now works just like how
cannibalism motivation does.
• Doctrine statues have been removed from city centers.
• Rebranded Loneliness to Hopelessness when you have few
followers left in the world.
• Followers should no longer starve if the city has food
in storage.
• Updated loading screen hints.
• Twitch integration has been slightly tweaked. Viewers
are now able to join cities during voting. Viewers now
need to type !like/!dislike instead of !yes/!no when
voting.
• When starting a new game through the main menu, advanced
settings are automatically revealed if there are changes
that are not reflected in the Easy/Medium/Hard categories
to the left.
• Camera rotation via the keyboard has been improved.
• Credits updated.
• Improved feedback in the world and in followers.
• Scrollbars in the UI are no longer “bouncy”.
• If children are old enough they will take over their
parents district instead of dying with the parent.
• Removed inverted mouse control from options.
• Several issues and bugs fixed.

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